AI Insights · Timothy · April 2021
Performance of Top iOS Racing Games in the US - Q1 2021
An overview of the top 5 racing games on the iOS platform in the United States during the first quarter of 2021. Insights show trends in downloads, revenue, and active users.
The first quarter of 2021 showed a dynamic performance for top racing games on the iOS platform in the United States. Sensor Tower provides a detailed look into how these games fared in terms of downloads, revenue, and weekly active users.
ABC Runner by JoyPac showed an impressive spike in downloads, reaching a peak of nearly 800K in the first week of February before gradually declining to 130K by the end of March. The game's weekly active users followed a similar trend, soaring to over 1M in early February and then stabilizing around 250K towards the end of March. Revenue figures began to appear in March, starting at around $700 and peaking at $750 in the same month.
Voodoo's Shortcut Run experienced a steady decline in downloads from 385K at the end of December to about 79K by the end of March. Despite this, weekly active users saw a resurgence in March, climbing back to over 700K, with revenue also showing a mild decline ending at $239 for the last week of March.
Happy Printer, published by Freeplay LLC, had a noteworthy launch in late February with downloads spiking to 431K in the first full week post-launch. The game maintained strong weekly active users, with a peak of over 600K in early March before slightly decreasing to nearly 300K by the end of the month. Revenue figures were modest, starting at $427 in early March and decreasing to $344 by the month's end.
Nintendo's Mario Kart Tour demonstrated consistent revenue throughout the quarter, maintaining an average of around $300K per week. The game's downloads saw a mid-quarter boost, rising to 124K in mid-February, while weekly active users remained robust, averaging around 800K throughout the quarter.
Zynga Inc.'s Gear Race 3D saw a gradual decrease in downloads from 168K at the end of December to 45K by the end of March. Weekly active users mirrored this trend, starting at over 200K and dipping to just over 80K in the same period. Revenue for the game was negligible, with a small peak of $306 in late March.
For more insights and detailed analytics on the performance of these iOS racing games and others, Sensor Tower's platform offers comprehensive data and trend analysis.